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Void Sols official Steam artwork

COMMUNITY INTEGRATION

Void SolsArchipelago randomizer mod

Explore a minimalist soulslike with equipment and keys arriving from the multiworld. Item pickups form the core checks, with optional sparks, torches and hidden walls rewarding a more thorough exploration.

Maintained by Cookie966507

MAINTAINER RESOURCES

Setup & releases

Choose the documented game and integration versions and follow the original installation instructions.

Compatibility notes

  • Use the Steam Game Versions & Betas menu to select archipelago-stable, then update the game. Verify the Archipelago marker on the title screen. The ordinary default branch and the free demo are not the documented AP route.
  • The game-side connection interface is supplied through that Steam branch, not a separate BepInEx archive. Install void_sols.apworld in Archipelago for generation; do not expect installing the APWorld alone to modify the normal Steam game.
  • Generate using the reviewed 1.0.2 world, then start New Game in the AP-enabled build and enter the room address, port, case-sensitive slot name and optional password.
  • Resume through the same save entry. Its three-dot menu edits saved connection information if the server address changes. Use separate saves for unrelated rooms and keep backups before changing Steam branches.
  • The reviewed public guide establishes this Steam workflow, but does not provide a separate Linux, Proton or macOS integration validation. Windows is the conservative listing here; the base game's macOS availability is not proof that the AP branch works there.
  • Some progression items are consumables. Avoid spending tools needed for an unresolved route casually; the published placement rules do not constitute a guarantee about every possible sequence of consumable use.
  • The 1.0.2 APWorld fixes Gatekeeper access logic. An older generated seed retains its old placements and logic assumptions even if the local package is replaced.
  • Connection details are remembered with the save. Treat saves and diagnostic exports as private if they contain room credentials. Offline check recovery and exact DeathLink timing are not independently established by the public world package.
  • Public source covers generation and rules, while the playable client comes from the game's Steam branch. Panludia has reviewed the documented workflow and APWorld, not inspected that game build or independently completed a campaign.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Void Sols on Steam