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Void Stranger official Steam artwork

COMMUNITY INTEGRATION

Void StrangerArchipelago randomizer mod

Revisit the labyrinth with key abilities, brands and shortcuts arriving from other worlds. This integration is intended for players who have already uncovered the original game's secrets, not a first playthrough.

Maintained by CriminalPancake, Cavin856

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 0.11.3

The release defines 125 possible checks: 91 with its defaults (including five Shortcutsanity conversations) and 34 from optional Dead End, White Void, Beehole and Greedzone content. The check catalog includes all options; it does not claim all 125 are present in a default seed. Brandsanity is always on, Idolsanity adds items but no statue-conversation checks, and the APWorld supports Gray’s DIS route as its only goal.

Actions and milestones that can send a check to your multiworld.

125 locations

Void Lord Chest 1

Open Void Lord Chest 1, a named check on the main route.

Burdens and route bosses

Void Lord Chest 2

Open Void Lord Chest 2, a named check on the main route.

Burdens and route bosses

Unseal the Key

Open the chest that sends the Unseal the Key location check.

Story and access checks

Learn to Cheat

Find the interface hint in Gor’s secret room.

Story and access checks

Mural of the Void

Reach and register the Mural of the Void check.

Mural checks

Mural of Lust

Reach and register the Mural of Lust check.

Mural checks

Mural of Gluttony

Reach and register the Mural of Gluttony check.

Mural checks

Mural of Greed

Reach and register the Mural of Greed check.

Mural checks

Mural of Wrath

Reach and register the Mural of Wrath check.

Mural checks

Mural of Sloth

Reach and register the Mural of Sloth check.

Mural checks

Mural of Envy

Reach and register the Mural of Envy check.

Mural checks

Mural of Pride

Reach and register the Mural of Pride check.

Mural checks

Mural of Mystery

Reach and register the Mural of Mystery check.

Mural checks

Buy Shop Item 1

Speak with Mon at the hint location for shortcut 1.

Mon's shortcut checks

Buy Shop Item 2

Speak with Mon at the hint location for shortcut 2.

Mon's shortcut checks

Buy Shop Item 3

Speak with Mon at the hint location for shortcut 3.

Mon's shortcut checks

Buy Shop Item 4

Speak with Mon at the hint location for shortcut 4.

Mon's shortcut checks

Buy Shop Item 5

Speak with Mon at the hint location for shortcut 5.

Mon's shortcut checks

B003 Chest

Open the chest on numbered brane B003.

Add's Domain Chests

B004 Chest

Open the chest on numbered brane B004.

Add's Domain Chests

Playing with others

One solo labyrinth run per Archipelago slot. Other players can participate in different games, simultaneously or across sessions; this does not add shared-screen or native co-op.

Known scope and limitations

  • Use Steam's old_version_1.1.1 beta branch. Back up data.win and your saves before patching. Use the patch, gm-apclientpp.dll, ap_room_names.csv and APWorld from the same release; start a separate run for the room.
  • Install voidstranger.apworld in custom_worlds. Apply either the BDF or Xdelta patch to a clean original data.win, keep the patched result named data.win, and put the DLL and room-name CSV beside it. Connect through the in-game F10 menu.
  • This listing covers Windows. The guide also gives Linux patch commands, but its BDF example names a file that differs from the released asset. Neither those commands nor the Windows DLL establish a verified Linux launch route.
  • Keep the default starting inventory empty unless your generator has a confirmed fix: the inspected World removes selected precollected items without replacing them in the pool. With one base item precollected, static counts fall from 91 pool items to 90 while 91 default checks remain.
  • Dead End entry guidance differs between sources: the readable World links it from B225, while the changelog says B255. The binary game patch was not reconstructed in this review, so that in-game entrance cannot be independently confirmed here.
  • You must carry the ordinary Void Rod to receive items. Awaiting VR Connection is a documented game condition, not necessarily a server outage. Offline-check recovery is described by the maintainer, but its queue and receipt implementation are not available as readable game source.
  • Do not use End Run midway through an AP campaign: the guide says it loses items. Atone is the separate return-to-start action. Back up before changing patches, saves or rooms; automatic seed-to-save protection was not established.
  • The maintainer still documents wasted locusts when a capacity upgrade arrives at the cap and routes that may require repetitive collection. The World always includes 33 capacity upgrades of three; the previous capacity-size option is removed.
  • White Void save protection, dungeon ejection, connection timeouts and Short DIS restart fixes are reported in the changelog. Their game-side implementation is distributed as binary patches, so they are not independently verified by this source review.
  • The fourteen released World files match the identified source revision. The game patches and native DLL are not accompanied by their complete readable build sources, and the World manifest supplies no numeric world_version or minimum AP version. No full-game audit or independent playthrough is claimed.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Void Stranger on Steam