Humble Beginnings Rebirth: Talk to Nadia
This named side objective sends a check. Objective Locations is 1 by default and can be set from 1 to 5.

COMMUNITY INTEGRATION
Command a growing army across a custom branching campaign. Mission victories and side objectives send checks, while other worlds unlock units, commanders and the events needed to reach your finales.
Maintained by Fly Hyping / FlySniper, Magnemania, Akblabla, Luminary Lytra
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
Release 1.1.11 is a prerelease. These 530 addressable check slots cover 106 event definitions across all map variants, with up to five slots per event; Victory Locations defaults to 2 and Objective Locations to 1. A seed uses an opening mission, 28 shuffled positions and four finale slots, so 530 is not a per-seed total. The APWorld matches 66 of 67 source members; archipelago.json only adds version compatibility fields. The World lists Giant Issue: Triple Kill, but the bundled map objectives do not identify a matching trigger; that behavior remains unverified. Source review only; no campaign was played.
Actions and milestones that can send a check to your multiworld.
This named side objective sends a check. Objective Locations is 1 by default and can be set from 1 to 5.
This mission-victory event sends a check. Victory Locations is 2 by default and can be set from 1 to 5.
This named side objective sends a check. Objective Locations is 1 by default and can be set from 1 to 5.
This mission-victory event sends a check. Victory Locations is 2 by default and can be set from 1 to 5.
This named side objective sends a check. Objective Locations is 1 by default and can be set from 1 to 5.
This named side objective sends a check. Objective Locations is 1 by default and can be set from 1 to 5.
This named side objective sends a check. Objective Locations is 1 by default and can be set from 1 to 5.
This named side objective sends a check. Objective Locations is 1 by default and can be set from 1 to 5.
This mission-victory event sends a check. Victory Locations is 2 by default and can be set from 1 to 5.
This mission-victory event sends a check. Victory Locations is 2 by default and can be set from 1 to 5.
This named side objective sends a check. Objective Locations is 1 by default and can be set from 1 to 5.
This mission-victory event sends a check. Victory Locations is 2 by default and can be set from 1 to 5.
This named side objective sends a check. Objective Locations is 1 by default and can be set from 1 to 5.
This mission-victory event sends a check. Victory Locations is 2 by default and can be set from 1 to 5.
This named side objective sends a check. Objective Locations is 1 by default and can be set from 1 to 5.
This named side objective sends a check. Objective Locations is 1 by default and can be set from 1 to 5.
This mission-victory event sends a check. Victory Locations is 2 by default and can be set from 1 to 5.
This named side objective sends a check. Objective Locations is 1 by default and can be set from 1 to 5.
This named side objective sends a check. Objective Locations is 1 by default and can be set from 1 to 5.
This mission-victory event sends a check. Victory Locations is 2 by default and can be set from 1 to 5.
Each slot runs its own custom single-player campaign. Archipelago exchanges unlocks, optional deaths and optional sacrificed units across players; it does not turn the campaign into native co-op. Separate sessions must resume the same room and local campaign.