Skip to content
All integrations
Watery Words official Steam artwork

COMMUNITY INTEGRATION

Watery WordsArchipelago randomizer mod

Build intersecting words on a shared-style letter board while your multiworld supplies letters, extra turns and bonus squares. Each new score threshold sends an item to another player.

Maintained by Spineraks

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release Watery Words Archipelago World v0.1.0World 0.1.0

The release registers score names from 1 to 1,000, but its options allow usable thresholds only through 777. Default settings generate 38 addressable score checks plus a local Victory event at 200; turning Merge Items off can generate up to 150 checks. The released APWorld uses newer score-model constants than the tagged source and the hosted browser’s logic estimate.

Browse the gameplay families that can send checks to your multiworld.

777 Feasible named score thresholds across the release option ranges; a room selects a subset.With Merge Items on, the default item pool has 38 copies (19 letter packs, nine bonus-square packs and ten extra turns), producing 38 addressable score checks. The default 200-point goal is a local Victory event; the final check score is 250.

1 score

Default

Reach 1 points to clear this score threshold when it is generated in the room.

Score milestones

2 score

Default

Reach 2 points to clear this score threshold when it is generated in the room.

Score milestones

3 score

Default

Reach 3 points to clear this score threshold when it is generated in the room.

Score milestones

4 score

Default

Reach 4 points to clear this score threshold when it is generated in the room.

Score milestones

5 score

Default

Reach 5 points to clear this score threshold when it is generated in the room.

Score milestones

6 score

Reach 6 points to clear this score threshold when it is generated in the room.

Score milestones

7 score

Default

Reach 7 points to clear this score threshold when it is generated in the room.

Score milestones

8 score

Reach 8 points to clear this score threshold when it is generated in the room.

Score milestones

9 score

Default

Reach 9 points to clear this score threshold when it is generated in the room.

Score milestones

10 score

Reach 10 points to clear this score threshold when it is generated in the room.

Score milestones

11 score

Reach 11 points to clear this score threshold when it is generated in the room.

Score milestones

12 score

Default

Reach 12 points to clear this score threshold when it is generated in the room.

Score milestones

13 score

Reach 13 points to clear this score threshold when it is generated in the room.

Score milestones

14 score

Reach 14 points to clear this score threshold when it is generated in the room.

Score milestones

15 score

Default

Reach 15 points to clear this score threshold when it is generated in the room.

Score milestones

16 score

Reach 16 points to clear this score threshold when it is generated in the room.

Score milestones

17 score

Reach 17 points to clear this score threshold when it is generated in the room.

Score milestones

18 score

Default

Reach 18 points to clear this score threshold when it is generated in the room.

Score milestones

19 score

Reach 19 points to clear this score threshold when it is generated in the room.

Score milestones

20 score

Reach 20 points to clear this score threshold when it is generated in the room.

Score milestones

Playing with others

Each player builds their own board in a browser and exchanges progression through Archipelago. This is not a shared-board multiplayer game.

Known scope and limitations

  • Install waterywords.apworld from v0.1.0 on the generator, generate its YAML template and create the room. Open the linked browser game, then enter the server address, exact slot name and optional room password. The bundled tutorial describes Yacht Dice and is not an accurate guide for this game.
  • This review covers the published APWorld and browser archive plus the hosted entry point captured on 22 September 2026. The hosted page contains small language-selection and address-input fixes absent from Website5.zip; it is not byte-identical to that archive.
  • Use an explicit wss:// server address when the server supports secure WebSockets. Without a scheme, the bundled network library can fall back from encrypted to unencrypted WebSockets.
  • Keep the browser connected during play. Board state is not saved across page reloads, and the inspected client has no automatic reconnect or durable pending-check queue. A new connection can receive items again, but this is not a restore of the previous board.
  • The World estimates reachable scores from item counts. The on-screen logic indicator uses different constants from the published World, so it is not an exact statement of generation logic or a guarantee that a score is reachable with the current letters.
  • Use the current linked entry point. The release ZIP includes older experimental HTML pages, including a page that inserts server-provided item names into HTML without escaping. They are outside the recommended setup.
  • The bundled library sends its version and browser user-agent string to the connected Archipelago server for diagnostics by default. No independent game session or browser compatibility matrix was executed for this review.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Watery Words on Browser