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COMMUNITY INTEGRATION

XCOM 2: War of the ChosenArchipelago randomizer mod

Research and tactical milestones send multiworld rewards while incoming tech unlocks, equipment upgrades and optional class promotions reshape your campaign. Choose the final assault, the Network Tower or one to three Chosen strongholds as the goal. Optional Itemsanity, Ranksanity, DLC checks and mod adapters expand the catalog; progression tracks and enemy replacements depend on your seed settings.

Maintained by Snyax / MaxReinstadler

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release World/client/mod 1.0.0World 1.0.0

286 possible rewarded checks across base, DLC and three optional adapters. Defaults enable 43 research projects and 26 enemy categories, for 69. Enabling all base/DLC check categories gives 157; the examined Long War case gives 234 and all three adapters together 239. Five addressless goal events are separate. Resistance Communications and Resistance Radio are always removed from randomization and remain ordinary research.

Actions and milestones that can send a check to your multiworld.

286 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Research Modular Weapons

Default

Complete this research project for a multiworld reward.

Research projects

Research Magnetic Weapons

Default

Complete this research project for a multiworld reward.

Research projects

Research Gauss Weapons

Default

Complete this research project for a multiworld reward.

Research projects

Research Plasma Rifle

Default

Complete this research project for a multiworld reward.

Research projects

Research Beam Cannon

Default

Complete this research project for a multiworld reward.

Research projects

Research Plasma Lance

Default

Complete this research project for a multiworld reward.

Research projects

Research Storm Gun

Default

Complete this research project for a multiworld reward.

Research projects

Research Hybrid Materials

Default

Complete this research project for a multiworld reward.

Research projects

Research Plated Armor

Default

Complete this research project for a multiworld reward.

Research projects

Research Powered Armor

Default

Complete this research project for a multiworld reward.

Research projects

Research Sectoid Autopsy

Default

Complete this research project for a multiworld reward.

Research projects

Research Viper Autopsy

Default

Complete this research project for a multiworld reward.

Research projects

Research Muton Autopsy

Default

Complete this research project for a multiworld reward.

Research projects

Research Berserker Autopsy

Default

Complete this research project for a multiworld reward.

Research projects

Research Archon Autopsy

Default

Complete this research project for a multiworld reward.

Research projects

Research Gatekeeper Autopsy

Default

Complete this research project for a multiworld reward.

Research projects

Research Andromedon Autopsy

Default

Complete this research project for a multiworld reward.

Research projects

Research Faceless Autopsy

Default

Complete this research project for a multiworld reward.

Research projects

Research Chryssalid Autopsy

Default

Complete this research project for a multiworld reward.

Research projects

Research ADVENT Trooper Autopsy

Default

Complete this research project for a multiworld reward.

Research projects

Playing with others

Each slot runs its own XCOM campaign and exchanges multiworld rewards through the Python client’s local proxy. Optional Death Link sends soldier deaths and applies a configured chance to a random living squad member on receipt. Promotions can be shared across a class inside a campaign; shared campaign co-op is not established by this integration.

Known scope and limitations

  • Reviewed World, bundled Python client and game mod are 1.0.0. The World manifest minimum is Archipelago 0.6.4, but the distributed YAML requires 0.6.8; use 0.6.8 or newer for that template.
  • Progressive Gun’s late stages can be shuffled per seed. Split tracks and Long War change the stage sets; the catalog’s marked shuffled stages are not a promised fixed order.
  • Research unlocks and rewarded research checks are separate. Resistance Communications and Resistance Radio stay normal research and are excluded from this reward/item catalog.
  • Strategy items arrive in the strategy layer and tactical traps in tactical play. The default day-one/turn-one protections ignore matching early traps; optional traps can threaten the campaign.
  • Long War of the Chosen disables unsupported mission skipping and Enemy Rando, replaces certain research/check mappings and extends promotion tracks. Its catalog cannot simply be added to an unchanged vanilla campaign.
  • The optional Flame Viper autopsy definition has an inconsistent normal_item key in the inspected World source. No complete addon runtime validation or reconstruction of the compiled Unreal packages was performed.
  • 32 World members and 57 game-mod source/config members match their tags after line-ending normalization; localization differs by encoding only. Static manager probes establish counts and selected transformations, not a completed campaign or native compatibility guarantee.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View XCOM 2: War of the Chosen on Steam