
COMMUNITY INTEGRATION
Yellow Taxi Goes VroomArchipelago randomizer mod
Collect gears while the multiworld supplies your next move. Progressive boosts and jumps, optional level shuffling and a wide range of collectible checks reshape this taxi-platforming adventure.
Maintained by soopercool101
Explore game mechanics
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
The 5,731 candidate checks comprise 5,691 entries in the released level data and 40 special interaction or demo-collectable definitions. Default options activate 168 gears and 13 option-driven checks (181 total); itempool generation places 168 Gear items plus 13 movement/access items, so no filler is needed in that default simulation. Optional coin, safe, chest, checkpoint, cheese, bunny and hat checks can greatly expand the pool. Candidate checks and default-active checks are separate counts.
Actions and milestones that can send a check to your multiworld.
Granny's Island - Coin in Starting Area #2
Granny's Island - Coin in Starting Area #3
Granny's Island - Coin in Starting Area #4
Granny's Island - Coin in Starting Area #5
Granny's Island - Coin in Starting Area #6
Granny's Island - Coin in Moat #1
Granny's Island - Coin in Moat #2
Granny's Island - Coin in Moat #3
Granny's Island - Coin in Moat #4
Granny's Island - Coin in Moat #5
Granny's Island - Coin in Moat #6
Granny's Island - Coin in Moat #7
Granny's Island - Coin in Moat #8
Granny's Island - Coin in Moat #9
Granny's Island - Coin in Moat #10
Granny's Island - Coin in Moat #11
Granny's Island - Coin in Moat #12
Granny's Island - Coin in Moat #13
Granny's Island - Coin in Moat #14
Playing with others
Each player drives through a solo game while sharing rewards through Archipelago. DeathLink, RingLink and TrapLink are optional cross-game effects, not native co-op or shared driving. Keep a connection available for the documented experience.
Known scope and limitations
- Use client 0.7.0 with a 0.7.x APWorld and Archipelago 0.6.7 or later. Earlier client generations do not support the new level and per-level movement settings.
- Download the game-mod ZIP rather than the source archive and extract it into the game directory. The title-screen connection starts the AP save directly, bypassing normal file selection; back up existing saves before modding.
- Linux and Steam Deck use the Windows game through Proton with the documented winhttp override. Steam Big Picture provides the controller-accessible connection keyboard; this is not a native Linux port.
- The Full Game Unlock item simulates a restricted opening inside an owned full copy. The real free demo is not supported and receiving that item does not purchase or unlock a Steam licence.
- For a conservative first run, keep expert logic at zero, out-of-bounds logic off and portal order vanilla. Early Move can ensure a boost or jump is available from the opening checks.
- Per-level moves consume more of the item pool and can reduce filler or gear counts. Large coin-check settings can create many filler-only checks; host limits can further cap their progression density.
- Psycho Taxi itself has no checks in the documented options, even when its access is shuffled. Do not read optional entrance support as a promise that every area has randomized objectives.
- The purchase-rebate counter resets when the game closes. Recent save and portal changes are documented, but independent full-run or fully offline synchronization evidence is not established.