Unlock rhythm games through the multiworld, then clear them at your chosen standard. Optional badges and record speeds add new reasons to replay each level.
The catalog count is the 20 checks active with default options. The mechanics table lists 96 distinct source candidates across optional record speeds and badges; it does not imply that one default seed contains all 96.
Actions and milestones that can send a check to your multiworld.
96 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Flipper Snapper
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Sweet Tooth
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Rock, Paper, Showdown!
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Pantry Parade
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Jungle Mixtape
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
B-Bot & the Fly Girls
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Flow Worms
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Meet & Tweet
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Steady Bears
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Sky Mixtape
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Pop Up Kitchen
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Firework Festival
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Hammer Time!
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Molecano
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Ocean Mixtape
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
President Bird
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Snakedown
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Octeaparty
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Globe Trotters
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Fire Mixtape
Default
Clear this rhythm stage at the selected rank to send its check.
Stage clears
Playing with others
An individual rhythm-game slot in a multiworld. Optional multiplayer cartridges are part of badgesanity; the documentation does not establish shared-slot co-op synchronization.
Known scope and limitations
Pair client 1.1.0 with APWorld 1.1.0. The client release requires the non-beta game version 1.8.0 or later; the World release still has an older 1.6.0+ heading. Follow the client requirement. Only a Windows setup is established here.
Install BepInEx 5.4 x64, launch and close the game once, then set HideManagerGameObject to true in BepInEx.cfg. Put the released client folder in BepInEx/plugins. Install the separate APWorld in Archipelago and use its supplied YAML to generate the room before connecting in-game.
The reviewed setup uses the separate APWorld and client archive. Generic Archipelago installers offered by the World fork were outside this package review. The manifest lists Archipelago 0.6.5 as its minimum, while the current client announces 0.6.7 during login; use 0.6.7 or later for this pairing.
Back up saves before installing or changing rooms. Seed/slot filenames are present, but the item counter and game save are written separately, and complete save isolation and crash recovery are not established.
Remain connected for checks and the final clear. Disconnect cleanup returns to the title screen and clears pending state; interrupted checks and victory are not backed by a persistent resend queue.
Excluded alternate-speed stages remain checks with restricted item placement. Their clears are counted differently by the World goal logic and the client; do not rely on excluded clears to satisfy the Final Mixtape quota.
The World regards the Final Mixtape as reachable once its quotas are met; the playable objective additionally requires clearing it. Confirm the victory report in the room after finishing.
The client saves connection settings, including the room password, in a local plaintext file. Use an explicit wss:// address when your server supports it to avoid automatic fallback to unencrypted transport.
If the connection screen becomes stuck after an invalid host or damaged save, restart the game and check the connection settings and backup. This review did not execute the game or establish recovery across crashes.