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Bits & Bops official Steam artwork

COMMUNITY INTEGRATION

Bits & BopsArchipelago randomizer mod

Unlock rhythm games through the multiworld, then clear them at your chosen standard. Optional badges and record speeds add new reasons to replay each level.

Maintained by xMcacutt

MAINTAINER RESOURCES

Setup & releases

Choose the documented game and integration versions and follow the original installation instructions.

Compatibility notes

  • Pair client 1.1.0 with APWorld 1.1.0. The client release requires the non-beta game version 1.8.0 or later; the World release still has an older 1.6.0+ heading. Follow the client requirement. Only a Windows setup is established here.
  • Install BepInEx 5.4 x64, launch and close the game once, then set HideManagerGameObject to true in BepInEx.cfg. Put the released client folder in BepInEx/plugins. Install the separate APWorld in Archipelago and use its supplied YAML to generate the room before connecting in-game.
  • The reviewed setup uses the separate APWorld and client archive. Generic Archipelago installers offered by the World fork were outside this package review. The manifest lists Archipelago 0.6.5 as its minimum, while the current client announces 0.6.7 during login; use 0.6.7 or later for this pairing.
  • Back up saves before installing or changing rooms. Seed/slot filenames are present, but the item counter and game save are written separately, and complete save isolation and crash recovery are not established.
  • Remain connected for checks and the final clear. Disconnect cleanup returns to the title screen and clears pending state; interrupted checks and victory are not backed by a persistent resend queue.
  • Excluded alternate-speed stages remain checks with restricted item placement. Their clears are counted differently by the World goal logic and the client; do not rely on excluded clears to satisfy the Final Mixtape quota.
  • The World regards the Final Mixtape as reachable once its quotas are met; the playable objective additionally requires clearing it. Confirm the victory report in the room after finishing.
  • The client saves connection settings, including the room password, in a local plaintext file. Use an explicit wss:// address when your server supports it to avoid automatic fallback to unencrypted transport.
  • If the connection screen becomes stuck after an invalid host or damaged save, restart the game and check the connection settings and backup. This review did not execute the game or establish recovery across crashes.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

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