
COMMUNITY INTEGRATION
Corn Kidz 64Archipelago randomizer mod
Explore Corn Kidz 64 with upgrades, XP and collectibles arriving from the multiworld. Optional movement unlocks and collectible categories reshape the route, while a selectable set of boss and tower objectives determines when your adventure is complete.
Maintained by Cyb3RGER / Cyb3R, mica / thejanjan
- Reviewed build
- 0.0.7
- OS
- Windows, Linux / Proton
- Last reviewed
- 9 Sept 2026
- Installation
- Manual installation
How the game changes
- Drill, Fall Warp, XP pickups, bottle caps, Mega Dream Soda, Void Screws and other exploration rewards join the randomized pool. Headbands and selected hidden interactions also provide checks.
- Cranksanity is enabled by default. Optional Ratsanity and Fishsanity put the zoo rats and purple fish into both the item and location pools, making their associated objectives depend on received rewards.
- Optional Switchsanity adds the four Some Other Place switches. Test Cubesanity adds twenty-five Test Zone cubes. Achievementsanity adds achievement checks separately.
- Movesanity optionally shuffles Punch, Climb, Slam, Headbutt, Wall Jump and Crouch. It is off by default. The separate Open Wollow's Hollow option makes that area accessible from the start.
- Choose any combination of four goals: defeat Owlloh, climb the main tower, climb the Anxiety Tower and meet the Dog God. All selected goals must be completed; the default requires both Owlloh and the main tower.
- Total XP and the number of XP items are separate settings. The default distributes 360 XP across up to 134 items; fewer XP items leave more locations for filler and traps without necessarily reducing total XP.
- Generation raises XP to meet required thresholds: full accessibility or the Dog God goal requires at least 360, while the Anxiety Tower requires at least 300. A lower requested value can therefore be adjusted automatically.
- Trap percentage controls the remaining filler space, not every item in the seed. Slap, Slip and Skid traps are available alongside health filler; the default trap share is twenty-five percent of that remaining space.
- Optional DeathLink shares deaths with the multiworld. Incoming deaths can wait until the player is in an active, unpaused and vulnerable state. The tracker can be shown by holding Select on a controller or F6 on the keyboard.
Before you start
- Install the matching 0.0.7 APWorld and game mod. The published world requires Archipelago 0.6.7 or later. The game warns about mismatched world and mod versions rather than certifying mixed versions.
- Use BepInEx 5.4 or later in the 5.x series, x64, and the separate CornKidzAP mod package. Initialize BepInEx by launching once, then install the plugin files under BepInEx/plugins as the guide describes.
- The maintainer explicitly documents a Linux/Proton winhttp override. That establishes a supported setup route, not an independently completed Panludia Steam Deck or Linux campaign.
- Use the in-game connection panel after the launch screen and provide the room address, exact slot name and optional password. Back up ordinary saves before starting a modded campaign.
- AP progress is stored in separate APSave files keyed by slot name and seed. Retain those files when moving machines or reinstalling; ordinary game cloud-save support does not prove the AP files are synchronized.
- Movesanity carries an explicit high generation-failure warning for single-player worlds or settings with little filler space. Start with it disabled, or use Open Wollow's Hollow and less restrictive item settings if generation fails.
- The older overview's Coming Soon wording for Movesanity is obsolete: it shipped in 0.0.5. Conversely, Jump and Dive names in the item table do not mean they are shuffled by the current Movesanity pool, and the unfinished starting-max-HP option is not exposed.
- Selecting more goals means completing all of them, not choosing whichever finishes first. The Anxiety Tower and Dog God route can substantially extend a seed beyond the default adventure.
- The game is designed around a controller. Keyboard connection details are still needed, and keyboard-only platforming is not the developer's recommended experience.
- Version 0.0.4 changed AP save filenames and warned that older ongoing runs would lose their progress. Do not assume arbitrary old saves migrate automatically. Keep the client connected while playing and reconnect explicitly after a disconnect.
- The public issue lists are currently empty, but issue creation is restricted and visible third-party feedback is limited. This is documentation and source review, not an independent full playthrough or a guarantee that every option combination works.