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Corn Kidz 64 official Steam artwork

COMMUNITY INTEGRATION

Corn Kidz 64Archipelago randomizer mod

Explore Corn Kidz 64 with upgrades, XP and collectibles arriving from the multiworld. Optional movement unlocks and collectible categories reshape the route, while a selectable set of boss and tower objectives determines when your adventure is complete.

Maintained by Cyb3RGER / Cyb3R, mica / thejanjan

MAINTAINER RESOURCES

Setup & releases

Choose the documented game and integration versions and follow the original installation instructions.

Compatibility notes

  • Install the matching 0.0.7 APWorld and game mod. The published world requires Archipelago 0.6.7 or later. The game warns about mismatched world and mod versions rather than certifying mixed versions.
  • Use BepInEx 5.4 or later in the 5.x series, x64, and the separate CornKidzAP mod package. Initialize BepInEx by launching once, then install the plugin files under BepInEx/plugins as the guide describes.
  • The maintainer explicitly documents a Linux/Proton winhttp override. That establishes a supported setup route, not an independently completed Panludia Steam Deck or Linux campaign.
  • Use the in-game connection panel after the launch screen and provide the room address, exact slot name and optional password. Back up ordinary saves before starting a modded campaign.
  • AP progress is stored in separate APSave files keyed by slot name and seed. Retain those files when moving machines or reinstalling; ordinary game cloud-save support does not prove the AP files are synchronized.
  • Movesanity carries an explicit high generation-failure warning for single-player worlds or settings with little filler space. Start with it disabled, or use Open Wollow's Hollow and less restrictive item settings if generation fails.
  • The older overview's Coming Soon wording for Movesanity is obsolete: it shipped in 0.0.5. Conversely, Jump and Dive names in the item table do not mean they are shuffled by the current Movesanity pool, and the unfinished starting-max-HP option is not exposed.
  • Selecting more goals means completing all of them, not choosing whichever finishes first. The Anxiety Tower and Dog God route can substantially extend a seed beyond the default adventure.
  • The game is designed around a controller. Keyboard connection details are still needed, and keyboard-only platforming is not the developer's recommended experience.
  • Version 0.0.4 changed AP save filenames and warned that older ongoing runs would lose their progress. Do not assume arbitrary old saves migrate automatically. Keep the client connected while playing and reconnect explicitly after a disconnect.
  • The public issue lists are currently empty, but issue creation is restricted and visible third-party feedback is limited. This is documentation and source review, not an independent full playthrough or a guarantee that every option combination works.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Corn Kidz 64 on Steam