Explore Corn Kidz 64 with upgrades, XP and collectibles arriving from the multiworld. Optional movement unlocks and collectible categories reshape the route, while a selectable set of boss and tower objectives determines when your adventure is complete.
The 234 count covers addressable check candidates; four selected-goal events have no network location ID. Standard settings include 182 checks. Cranksanity is on by default; Achievementsanity, Ratsanity, Fishsanity, Switchsanity and Test Cubesanity add 52 optional checks. The v0.0.7 pool builder adds six Movesanity items; its help text also names Dive, but the builder does not add Dive.
Actions and milestones that can send a check to your multiworld.
234 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Park Outside: XP Cube Near Slide
Default
Collect this named game pickup to send a check.
Lexi's Monster Park
Park Outside: XP Cube On Slide
Default
Collect this named game pickup to send a check.
Lexi's Monster Park
Park Outside: XP Cube Under Slide
Default
Collect this named game pickup to send a check.
Lexi's Monster Park
Park Outside: XP Cube Bouncy Moose Near Alexis
Default
Collect this named game pickup to send a check.
Lexi's Monster Park
Park Outside: XP Cube Above Top Hat
Default
Collect this named game pickup to send a check.
Lexi's Monster Park
Park Outside: XP Cube Underwater #2
Default
Collect this named game pickup to send a check.
Lexi's Monster Park Across Lake
Park Outside: XP Cube Underwater #1
Default
Collect this named game pickup to send a check.
Lexi's Monster Park Across Lake
Park Outside: XP Cube Behind Cracked Wall 2
Default
Collect this named game pickup to send a check.
Lexi's Monster Park Across Lake
Park Outside: XP Cube Behind Cracked Wall 1
Default
Collect this named game pickup to send a check.
Lexi's Monster Park Across Lake
Park Outside: XP Cube Inside Boulder
Default
Collect this named game pickup to send a check.
Lexi's Monster Park Across Lake
Park Outside: XP Cube Above Boost Pad
Default
Collect this named game pickup to send a check.
Lexi's Monster Park Across Lake
Park Outside: XP Cube From Stone Statue 1
Default
Collect this named game pickup to send a check.
Lexi's Monster Park Across Lake
Park Outside: XP Cube From Stone Statue 2
Default
Collect this named game pickup to send a check.
Lexi's Monster Park Across Lake
Park Outside: XP Cube From Stone Statue 3
Default
Collect this named game pickup to send a check.
Lexi's Monster Park Across Lake
Park Outside: XP Cube Near Upper Fence
Default
Collect this named game pickup to send a check.
Lexi's Monster Park
Park Outside: XP Cube Behind Slam Pillar
Default
Collect this named game pickup to send a check.
Lexi's Monster Park
Park Outside: XP Cube Above Slam Pillar
Default
Collect this named game pickup to send a check.
Lexi's Monster Park
Park Attic: XP Cube Behind Dirt 1
Default
Collect this named game pickup to send a check.
Lexi's Monster Park Attic
Park Attic: XP Cube Behind Dirt 2
Default
Collect this named game pickup to send a check.
Lexi's Monster Park Attic
Park Attic: XP Cube On Top Ledge 1
Default
Collect this named game pickup to send a check.
Lexi's Monster Park Attic
Playing with others
A single-player platforming game connected to an Archipelago multiworld, with optional DeathLink. Seed-and-slot save files support returning to the same campaign; keep the mod connected for checks and item exchange. This does not add native shared-world co-op.
Known scope and limitations
Install the matching 0.0.7 APWorld and game mod. The published world requires Archipelago 0.6.7 or later. The game warns about mismatched world and mod versions rather than certifying mixed versions.
Use BepInEx 5.4 or later in the 5.x series, x64, and the separate CornKidzAP mod package. Initialize BepInEx by launching once, then install the plugin files under BepInEx/plugins as the guide describes.
The maintainer explicitly documents a Linux/Proton winhttp override. That establishes a supported setup route, not an independently completed Panludia Steam Deck or Linux campaign.
Use the in-game connection panel after the launch screen and provide the room address, exact slot name and optional password. Back up ordinary saves before starting a modded campaign.
AP progress is stored in separate APSave files keyed by slot name and seed. Retain those files when moving machines or reinstalling; ordinary game cloud-save support does not prove the AP files are synchronized.
Movesanity carries an explicit high generation-failure warning for single-player worlds or settings with little filler space. Start with it disabled, or use Open Wollow's Hollow and less restrictive item settings if generation fails.
The older overview's Coming Soon wording for Movesanity is obsolete: it shipped in 0.0.5. Conversely, Jump and Dive names in the item table do not mean they are shuffled by the current Movesanity pool, and the unfinished starting-max-HP option is not exposed.
Selecting more goals means completing all of them, not choosing whichever finishes first. The Anxiety Tower and Dog God route can substantially extend a seed beyond the default adventure.
The game is designed around a controller. Keyboard connection details are still needed, and keyboard-only platforming is not the developer's recommended experience.
Version 0.0.4 changed AP save filenames and warned that older ongoing runs would lose their progress. Do not assume arbitrary old saves migrate automatically. Keep the client connected while playing and reconnect explicitly after a disconnect.
The public issue lists are currently empty, but issue creation is restricted and visible third-party feedback is limited. This is documentation and source review, not an independent full playthrough or a guarantee that every option combination works.