Skip to content
Crash Bandicoot N. Sane Trilogy Archipelago integration artwork
In designPanludia Integration

Crash Bandicoot N. Sane TrilogyArchipelago integration

Explore how levels, gems, relics and bosses could shape an Archipelago journey across the trilogy.

Release
Not released
Platform
Windows
Installation
Manual or launcher
Forgejo repository pending
ABOUT THIS INTEGRATION

This project is investigating reliable progression across all three games before defining the final multiworld model. Levels, gems, relics and bosses are candidates, but every check and item remains subject to technical validation and coherent trilogy pacing.

What is already playable

Nothing yetThe first mechanics are still being designed.

Project documentation Coming soon