Skip to content
Crash Bandicoot N. Sane Trilogy Archipelago integration artwork
In designPanludia Integration

Crash Bandicoot N. Sane TrilogyArchipelago integration

Explore how levels, gems, relics and bosses could shape an Archipelago journey across the trilogy.

Release
Not released
Platform
Windows
Installation
Manual or launcher
Forgejo repository pending
PUBLIC ROADMAP

What is done, active and next

A compact view of player-facing outcomes, including the ideas the community has not chosen yet.

06

And everything we decide together

The roadmap stays open to the locations, items and ideas the community chooses next.

Community-led
05

Community preview and balance

Validate real seeds, trilogy pacing and compatibility before a stable release.

Planned
04

Build the first playable integration

Implement the selected Archipelago world and Windows game connector.

Planned
03

Define items and progression

Design useful rewards and gates that remain coherent across the trilogy.

Planned
02

Define locations

Decide which accomplishments should become checks without turning completion into repetitive cleanup.

Planned
01

Map the trilogy

Investigate progression, level completion and reliable runtime events across all three games.

In progress