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Ender Magnolia: Bloom in the Mist official Steam artwork

COMMUNITY INTEGRATION

Ender Magnolia: Bloom in the MistArchipelago randomizer mod

Explore the mist with randomized skills, movement and equipment. Version 0.1.8 adds boss shuffle modes and adjustable stele requirements, while revising material-based shop access.

Maintained by Trexounay

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 0.1.8World metadata: 0.1.8 · Public release tag: endermagnolia-v0.1.8

The release defines 340 addressable checks and all 340 are instantiated with the standard options. Eighty-three additional addressless event locations support logic and victory rules; they are not network checks. The fixed Starting Skill check still uses one address and receives the selected skill as a locked item.

Actions and milestones that can send a check to your multiworld.

340 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Center 1 - Gilroy

Default

The release binds this check to the named encounter defeat in Center.

Center

Center 1 - Origin Gem Core

Default

A named item or breakable pickup in Center.

Center

Center 1 - Huginn

Default

The release binds this check to a named game event in Center.

Center

Center 2 - Mantle of Milius

Default

The release binds this check to a named game event in Center.

Center

Center 3 - Charmed Fragment

Default

A named item or breakable pickup in Center.

Center

Center 4 - Faintly Glowing Aegis Curio

Default

The release binds this check to a named game event in Center.

Center

Crossroad 2 - Charmed Fragment

Default

A named item or breakable pickup in Crossroad.

Crossroad

Crossroad 3 - Subterranean Laborer's Code

Default

A named item or breakable pickup in Crossroad.

Crossroad

Crossroad 5 - Dodge

Default

The release binds this check to a named game event in Crossroad.

Crossroad

Crossroad 5 - Aerial Jump

Default

The release binds this check to a named game event in Crossroad.

Crossroad

Estate 2 - Lorna 1

Default

The release binds this check to the named encounter defeat in Estate.

Estate

Estate 2 - Lorna 2

Default

The release binds this check to the named encounter defeat in Estate.

Estate

Estate 3 - Special Alloy Core

Default

A named item or breakable pickup in Estate.

Estate

Estate 4 - Abelia's Bracelet

Default

A named item or breakable pickup in Estate.

Estate

Estate 5 - Scrap

Default

A named item or breakable pickup in Estate.

Estate

Estate 6 - Frost Confidential Records 2

Default

A named item or breakable pickup in Estate.

Estate

Estate 7 - Charmed Fragment

Default

A named item or breakable pickup in Estate.

Estate

Estate 7 - Materials

Default

A named item or breakable pickup in Estate.

Estate

Estate 8 - Scrap

Default

A named item or breakable pickup in Estate.

Estate

Estate 10 - Grimoire

Default

A named treasure-container pickup in Estate.

Estate

Playing with others

A solo Ender Magnolia game connects to one Archipelago slot. Players can exchange items in the same session or return to an asynchronous room; reliable fully offline play and native co-op are not claimed.

Known scope and limitations

  • Use both 0.1.8 components: the named Ender Magnolia APWorld and EnderMagnolia.Randomizer.zip. Extract the client beside the Steam game executable in EnderMagnolia/Binaries/Win64, then launch the game. This remains an early release.
  • Start with a separate new save and keep backups. The client does not validate an AP seed/slot identity against the loaded game save, and switching its item source can modify live game tables.
  • Prefer connecting before starting the save. The review could not establish reliable recovery when scouting completes after game initialization, when the connection drops during a check, or when a completed ending must be reported after reconnecting.
  • Receipt counters are saved on the server separately from the game. Interrupted saves, restored saves and repeated delivery can leave items and counters out of sync; lossless recovery is not established.
  • The packaged setup and overview documents remain TODO. Release notes provide extraction instructions, but a complete AP generation and first-connection walkthrough is still missing.
  • Keep boss/enemy replacement and decoupled transitions for experimental runs. Allow Multiple Skills changes combat freedom without being modeled by the access logic. Keep chapter bounds in ascending order.
  • Windows x64 is the delivered platform. Fixed game hooks have no exact game-version guard, and Linux/native co-op compatibility is not established. This is a native in-game client, not the Ender Lilies LiveSplit component.
  • The APWorld and delivered identifier tables were matched; the native DLL and frozen generator lack complete source/build correspondence. Review conclusions describe visible code and packaging, not an independent playtest.