
COMMUNITY INTEGRATION
Final DOOM: The Plutonia ExperimentArchipelago randomizer mod
Explore Plutonia through a multiworld route: new maps, weapons and their local keys arrive from other games. Select campaign sections and decide whether victory requires every enabled map, a smaller count or particular destinations.
Maintained by GrendelKeeper, Kaito Sinclaire
- Reviewed build
- 2.0.20260628
- OS
- Windows, Linux
- Last reviewed
- 9 Sept 2026
- Installation
- Manual installation
How the game changes
- The 32-map campaign is split into Earth, Hell and Devil Hive, plus optional secret maps Cyberden and Go 2 It. The secret section cannot be selected alone.
- Map access and map-specific keys control the route. Congo, Speed and Slayer are the starting maps of their respective enabled main sections.
- Selected weapons, keys, armor and powerups provide randomized checks. Exit locations award their own fixed completion events for the goal, not another random reward.
- Five goal modes support all enabled levels, a number of levels, a random set, a specific set, or a count plus specific levels. The default is all enabled levels.
- Configure combat difficulty, monster and pickup shuffle, mirrored levels, music and starting computer maps. Backpacks can be split into separate ammunition-capacity upgrades.
- DeathLink is optional. EnergyLink is enabled by default and converts redundant incoming items into shared energy for supplies; use a named pool to share only with selected participants.
Before you start
- Use your own PLUTONIA.WAD. Steam's DOOM + DOOM II collection includes The Plutonia Experiment; the artwork and review count here represent that shared collection. This is a separate world from TNT and the original DOOM II campaign.
- Install final_doom_plutonia.apworld into both Archipelago's custom_worlds folder and APDoom's games folder. Generate a slot for Final DOOM (Plutonia), then select it in the APDoom launcher. Keep the APWorld intact: it includes the supplementary PlutoniaExtras.wad. The optional plutmidi.wad music pack is not required.
- Use the current APDoom 2.0 client with its July custom-world loading hotfix and Archipelago 0.6.3 or newer. The June world version is not the client version; do not follow the README's outdated beta download link.
- Prefer original DOS WAD data. The client detects supported Steam installs; otherwise put PLUTONIA.WAD beside APDoom. Rerelease WADs and unrelated gameplay modifications are not guaranteed compatible.
- Start from a fresh client directory and preserve old saves. Do not mix APDoom 1.2's 32-bit dependencies with version 2.0, or change a room's world package midway through a campaign without compatibility guidance.
- Keep Trick Difficulty at None, Allow Death Logic off and ammunition capacity at its defaults for a conservative setup. More demanding logic may require speedrunning techniques or resetting a map after a failed one-attempt puzzle.
- This review checked the package hash, manifest, campaign settings and shared generator rules, not a complete playthrough. Windows and Linux/AppImage, including Steam Deck, are documented client platforms. This does not establish same-map co-op or certify every dependency.