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Final DOOM: The Plutonia Experiment official Steam artwork

COMMUNITY INTEGRATION

Final DOOM: The Plutonia ExperimentArchipelago randomizer mod

Explore Plutonia through a multiworld route: new maps, weapons and their local keys arrive from other games. Select campaign sections and decide whether victory requires every enabled map, a smaller count or particular destinations.

Maintained by GrendelKeeper, Kaito Sinclaire

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release Final DOOM (Plutonia) APWorld 2.0.20260628World 2.0.20260628

The pinned APWorld defines 395 addressed locations across the 32 Plutonia maps. Episodes 1–3 are on by default and provide 365 checks: 30 exits with fixed completion events plus 335 ordinary randomized item slots. Episode 4 adds Cyberden and Go 2 It, 30 further locations, and is off by default. Congo, Speed and Slayer start precollected. The item table contributes 139 base copies before those three starts are precollected; 136 remain in the default pool. On Medium, the source ratios fill the 335 slots with 131 weighted helpful items, 20 random filler items and 48 junk items. Three one-attempt checks remain active but cannot hold progression unless Allow Death Logic is enabled. These counts follow the package tables and generator code; no seed or game session was run.

Browse the gameplay families that can send checks to your multiworld.

395 location checksDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Congo (MAP01) - Exit

Default

Completing this map exit sends a check and its fixed completion event; it does not add a randomized item slot.

Level exits

Congo (MAP01) - Super Shotgun

Default

Collect Super Shotgun in Congo (MAP01) to send a location check.

Weapons

Congo (MAP01) - Mega Armor

Default

Collect Mega Armor in Congo (MAP01) to send a location check.

Supplies and powerups

Congo (MAP01) - Backpack

Default

Collect Backpack in Congo (MAP01) to send a location check.

Supplies and powerups

Congo (MAP01) - Rocket launcher

Default

Collect Rocket launcher in Congo (MAP01) to send a location check.

Weapons

Congo (MAP01) - Blue skull key

Default

Collect Blue skull key in Congo (MAP01) to send a location check.

Keys

Congo (MAP01) - Armor

Default

Collect Armor in Congo (MAP01) to send a location check.

Supplies and powerups

Congo (MAP01) - Red skull key

Default

Collect Red skull key in Congo (MAP01) to send a location check.

Keys

Well of Souls (MAP02) - Exit

Default

Completing this map exit sends a check and its fixed completion event; it does not add a randomized item slot.

Level exits

Well of Souls (MAP02) - Red skull key

Default

Collect Red skull key in Well of Souls (MAP02) to send a location check.

Keys

Well of Souls (MAP02) - Mega Armor

Default

Collect Mega Armor in Well of Souls (MAP02) to send a location check.

Supplies and powerups

Well of Souls (MAP02) - Yellow skull key

Default

Collect Yellow skull key in Well of Souls (MAP02) to send a location check.

Keys

Well of Souls (MAP02) - Backpack

Default

Collect Backpack in Well of Souls (MAP02) to send a location check.

Supplies and powerups

Well of Souls (MAP02) - Super Shotgun

Default

Collect Super Shotgun in Well of Souls (MAP02) to send a location check.

Weapons

Well of Souls (MAP02) - Backpack 2

Default

Collect Backpack 2 in Well of Souls (MAP02) to send a location check.

Supplies and powerups

Aztec (MAP03) - Exit

Default

Completing this map exit sends a check and its fixed completion event; it does not add a randomized item slot.

Level exits

Aztec (MAP03) - Blue keycard

Default

Collect Blue keycard in Aztec (MAP03) to send a location check.

Keys

Aztec (MAP03) - Mega Armor

Default

Collect Mega Armor in Aztec (MAP03) to send a location check.

Supplies and powerups

Aztec (MAP03) - Supercharge

Default

Collect Supercharge in Aztec (MAP03) to send a location check.

Supplies and powerups

Aztec (MAP03) - Rocket launcher

Default

Collect Rocket launcher in Aztec (MAP03) to send a location check.

Weapons

Playing with others

A solo Plutonia campaign per slot exchanges items through Archipelago. Participants can play together or in separate sessions while the room is available. This does not add native same-map co-op.

Known scope and limitations

  • Use your own PLUTONIA.WAD. Steam's DOOM + DOOM II collection includes The Plutonia Experiment; the artwork and review count here represent that shared collection. This is a separate world from TNT and the original DOOM II campaign.
  • Install final_doom_plutonia.apworld into both Archipelago's custom_worlds folder and APDoom's games folder. Generate a slot for Final DOOM (Plutonia), then select it in the APDoom launcher. Keep the APWorld intact: it includes the supplementary PlutoniaExtras.wad. The optional plutmidi.wad music pack is not required.
  • Use the current APDoom 2.0 client with its July custom-world loading hotfix and Archipelago 0.6.3 or newer. The June world version is not the client version; do not follow the README's outdated beta download link.
  • Prefer original DOS WAD data. The client detects supported Steam installs; otherwise put PLUTONIA.WAD beside APDoom. Rerelease WADs and unrelated gameplay modifications are not guaranteed compatible.
  • Start from a fresh client directory and preserve old saves. Do not mix APDoom 1.2's 32-bit dependencies with version 2.0, or change a room's world package midway through a campaign without compatibility guidance.
  • Keep Trick Difficulty at None, Allow Death Logic off and ammunition capacity at its defaults for a conservative setup. More demanding logic may require speedrunning techniques or resetting a map after a failed one-attempt puzzle.
  • This review checked the package hash, manifest, campaign settings and shared generator rules, not a complete playthrough. Windows and Linux/AppImage, including Steam Deck, are documented client platforms. This does not establish same-map co-op or certify every dependency.